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Alderney is back.

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Alderney is back.

Post  {GTB} Granny on Fri Nov 06, 2009 4:34 pm

We have been having a test with Alderney 3 and I think it is much better than it was before.

I have made a few changes since yesterday after chatting to a few members about it today.

I have made a couple of pools that you can jump into from the top of the big building.

I have made a few trees climbable for snipers etc.

There are still a few fps issues with the map especially by the West gate but I just can't figure out a way to solve the issue so i am leaving it.

I don't get much problem with it myself to be honest.

In the meantime can everyone delete the alderney3.PK3 file they have in their etmain folder as I can't be arsed to go through the whole PK3 renaming it to something else just for testing.

I will do a semi compile tonight and hopefully we can give it a go tomorrow.

Thanks for everyones suggestions and I hope you like it, it wasn't possible to do all the suggestions but thanks all the same.

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{GTB} Granny
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Re: Alderney is back.

Post  {GTB} Pr3dAtOr on Fri Nov 06, 2009 11:30 pm

Cool, i liked Alderney, only lagged on my crappy pc. I missed it, good that its back Surprised

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{GTB} Pr3dAtOr

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Re: Alderney is back.

Post  {GTB} Granny on Sat Nov 07, 2009 6:32 pm

Jesus it's still building the map after 24 hours, lol.

While it's doing that I can't use desktop so sod it I'm going up the pub then !

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Re: Alderney is back.

Post  {GTB} Nodrog on Sun Nov 08, 2009 5:09 pm

for the Trees from me
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Re: Alderney is back.

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