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radiant 1.5.0 and bsp

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radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 2:29 pm

I have done room with six entities in gtkradiant 1.5.0. Ive converted .map file to .bsp and that... works. But yesterday i added simple house with working door. I made origin texture, frame and i made this detail (without origin). Ive decided to test it but .map file doesnt convert.

any ideas?

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{GTB} F!ghter

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Re: radiant 1.5.0 and bsp

Post  {GTB} V-ReX on Wed Oct 28, 2009 2:34 pm

yup, never touch radiant again!
its a pain!

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 3:53 pm

ah and each entities dont stick with walls

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Wed Oct 28, 2009 4:09 pm

What error messages, if any are you getting.

If you send me .map file I can take a look

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 4:44 pm

i havent any error messages, and i deleted house and it still doesnt work xD
here's map file with house and door: http://www.speedyshare.com/462461919.html

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 6:04 pm

Ive deleted a lots of map (from 8192x8192 to 1536x2048) Now it works!! Door too!!

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Wed Oct 28, 2009 6:40 pm

What you sent me works fine...Look

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 6:51 pm

o.0 which version of radiant do you use?

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Wed Oct 28, 2009 6:58 pm

Both, but I compiled your map with 1.5.0

FYI the map needs to be square to get the command map to work correctly. (I think)

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Wed Oct 28, 2009 7:14 pm

{GTB} Granny wrote:FYI the map needs to be square to get the command map to work correctly. (I think)

Yes

ive done new map. When it was a simply cube, it worked. But i added t-shaped house and it doesnt work confused

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Wed Oct 28, 2009 7:26 pm

Don't know then mate, must have deleted world spawn or something.

Be sure to back things up regularly because Radiant is famous for crashing regularly.

I would back up each time using a different name, such as amap1, amap2 etc so you can go back to when it DID work easily.

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Wed Oct 28, 2009 9:29 pm

I have been playing with it a bit, and fixed the sky for you and added door sound.

I also lowered the step to the house.

I know you are going to tell me to keep my big beak out of it, but I couldn't resist playing with it once I saw it.

It's made me feel like making a new map myself.

FYI The reason I lowered the floor is simply to enable bot servers to play it without the waypointer having to program the bots to do a few things at once, i.e Jump and Open the door at the same time.

It's just something I always consider when making anything in a map.

Anyway, I will send it to you if you want.

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Re: radiant 1.5.0 and bsp

Post  {GTB} jimbobaloola on Thu Oct 29, 2009 8:33 am

i once downloaded radiant and had a go at making a map. after about two days of no sleep and pulling my hair out i came to the conclusion that watching paint dry while sticking forks in my legs and listening to barry manilow on repeat would be more fun scratch lol!
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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Thu Oct 29, 2009 8:59 am

{GTB} Granny wrote:Anyway, I will send it to you if you want.
yes, ill try that

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Fri Oct 30, 2009 1:58 pm

.. i converted this without any problems

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Sat Oct 31, 2009 8:08 pm

quark can edit et maps!! i didnt know it :DD i hope it wont crash maps as radiant

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Re: radiant 1.5.0 and bsp

Post  {GTB} Granny on Sat Oct 31, 2009 8:28 pm

Have you got a link to it, never heard of it.

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Re: radiant 1.5.0 and bsp

Post  {GTB} F!ghter on Sat Oct 31, 2009 8:37 pm

http://quark.sourceforge.net/download.php

ehh c++ error, i only changed panel's size :<

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Re: radiant 1.5.0 and bsp

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